Colonos imperiales

Portada de Imperial Settlers

Portada provisional de Imperial Settlers

Imperial Settlers

Autor: Ignacy Trzewiczek

Editorial: Portal Games

Nº Jugadores: 2-4

Duración: 45 Min.

Edad: 10 años en adelante

Basándose en las mecánicas principales de su éxito 51st State el autor polaco Ignacy Trzewiczek, autor entre otros de Robinson Crusoe, Stronghold o Prêt-à-Porter ha desarrollado Imperial Settlers, un juego completamente independiente del anterior.

En el juego las mayores potencias del mundo han descubierto nuevas tierras llenas de recursos y oportunidades. de esta manera romanos, bárbaros, egipcios y japoneses intentan expandir los límites de sus imperior mediante la construcción de nuevos edificios que fortalezcan su economía, explotando minas y campos para obtener recursos y levantando barracones y campos de entrenamiento para sus soldados. Debido a que el terreno es limitado, pronto surgiran los conflictos entre las diferentes potencias en liza.

Imperial Settlers es un juego de cartas en el que los jugadores lideran una de las cuatro facciones construyendo edificios y enviando trabajadores a los mismos en los que adquirirán nuevas habilidades y recursos, necesarios para continuar su proceso de expansión.  La partida se divide en cinco rondas durante las cuales los jugadores llevarán a cabo diferentes acciones que les permitirán explorar las nuevas tierras, intercambiar recursos y derrotar a sus enemigos obteniendo los puntos de victoria necesarios para ganar la partida.

Imperial Settlers será publicado a finales del próximo verano en dos ediciones diferentes en inglés y polaco.

 

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The developers first answered questions regarding troubles players encountered in Mists of Pandaria wherein players would come in new areas only to be stunned repeatedly until they die. They noted that they have a system of diminishing returns in place to remedy this problem. All spells are noted to have different diminishing return categories and there are five all in all.

Consequently, they touched upon PVP and PVE wherein they acknowledged that their respective gears have different needs. It was noted that the levels of weapons and armor will be more clear since players will see the PVP and PVE level of their gear. 

Of course, they also talked about the game's new PVP zone Ashran. It is an island where the hoard alliance landed and the developers call it an "ancient Ogre island" and a "savage island." They emphasized that they didn't want it to be too much of a battleground since they wanted to focus on exploration and a PVP wide unstructured environment.

There will also be a separate alpha level that only lets in max level players during the Word of Warcraft: Warlords of Draenor beta. This was done so that they could get better feedback early on. Additionally, skirmishes will also be making a return. Holinka noted that new players will be able to get into arenas that have never been there before since skirmishes are a popular solo queue experience

We previously reported that the expansion will raise the player level cap when it was announced. In addition, it will be getting new PVP mechanics.

Word of Warcraft: Warlords of Draenor is set to release this fall.

 


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