Eggman is back with big bosses both old and new in Sonic Mania. He has a whole crew of fresh Eggbots, along with classics like the Death Egg Walker and Metal Sonic. There’s a new boss battle after every act, and some of these guys aren’t totally easy. Well, most of them are — if you’ve got plenty of rings, that’ll help every time. Some bosses are bigger puzzles than others, and certain fights require more than just bouncing off the round center.
Below, we’ll provide quick tips on every single boss fight. There are two acts per zone. That’s two bosses, and the second boss is (almost) always the tougher of the two. You’ll fight weather forecasts, trash grabbing arms, bazooka-wielding cop-bots on helicopters, and lots of other weird stuff. If you’ve ever played Dr. Robotnik’s Mean Bean Machine, you’ll recognize one particular Puyo Puyo battle.
More Sonic Mania guides on Gameranx:
- Sonic Mania: “What Nintendon’t” Studiopolis Easter Egg Guide
- Sonic Mania: How to Fight the Secret Final Boss | True Ending Guide
- Sonic Mania: 7 Chaos Emerald Locations | Super Sonic Guide
- Sonic Mania: All Blue Sphere Bonus Stage Rewards | Unlock Guide
- Sonic Mania: How To Unlock “& Knuckles” | Secret Bonus Mode
- Sonic Mania Trophy List
Sonic Mania: How To Beat Every Boss | Battle Tips Guide
[Work-in-Progress: More Sonic Mania guides coming soon!]
Green Hill Zone: Act 1
The first boss is a pair of Eggman-shaped robots attached to each other by a chain. They spin around the arena slowly and glow red. Don’t attack the red orbs — only attack the gray ones. Bounce off the gray one, and back-off when they transition to the center of the arena. and spin.
If both (or neither) of the orbs are red / gray, wait for one to turn red, then attack the gray orb until its destroyed. The first one only takes a few hits. The second one flies out of reach, so you’ll need to wait for it to come back down. When it’s gray, you can attack. This is the first boss, so it’s really, really easy.
Green Hill Zone: Act 2 – Boss
The Egg Walker stomps after Sonic, turning the stage into an auto-scroller. Periodically, it targets Sonic with a small Eggman-shaped bomb — the reticule will always appear near the ground if it launches a bomb. It’s on a timer fuse! So just get away — bob the robot after it launches a bomb, or wait for him to thrust his claw out. The targeting reticule appears in the air if it’s going to use the drill claw.
Just for the bot to use one attack. Try to bait the bombs out — then bounce off the Walker’s head. A few more than a handful of attacks will take this big ugly robot down.
Chemical Plant Zone: Act 1 – Boss
The bouncing robot flies out of the blue goo, bounces left and right following Sonic, then spawns a ring of blue balls. Don’t touch the blue chemical — wait for the rings to appear, and attack it from below. You can also attack it after it launches the blue goo balls in every direction. A quick boss — he takes about 6 hits to destroy.
Chemical Plant Zone: Act 2 – Boss
It’s Puyo Puyo time! You have to beat Eggman at his own Mean Bean Machine. Connect four colors in a row to delete a sequence — including any other connected colors when the Puyos disappear. It’s a simple little color-connecting game, and you need to outlast Eggman.
To do that, you need to chain your Puyos together. Every time you complete a sequence, black Puyos are added to Eggman’s stack. Black Puyos can’t be so easily removed, and they can completely destroy a good sequence.
Studiopolis Zone: Act 1 – Boss
A helicopter-mounted Eggbot will fire rockets as Sonic runs through the city. Watch the order of the rockets as they fly right — top appears first, bottom last. Avoid the red rockets — Sonic needs to jump on the blue-gray rockets. They’re slow and don’t make very good targets, and if a red rocket is sharing space, you’ll take damage.
When jumping on a blue rocket, it will divert into one of the flying billy-club bots. After destroying all the bots, the last rocket will fly into the helicopter, forcing the Eggbot to bail. Take your time and jump over the rockets. The slopes can make jumps trick. Sonic can lose a lot of forward momentum in this battle. Hang back and jump to avoid incoming rockets — they disappear when they touch the left screen. Just wait until you get a clear blue rocket.
Studiopolis Zone: Act 2 – Boss
Watch the TV screen to see what type of attack is coming next. Windy will blow trash up toward the sky — get caught and Sonic will fly into the spikes on the ceiling. Lightning forecast leads to lightning strikes. Just avoid the cloud.
The trickiest is the sunny forecast. Heat lamps will appear and damage Sonic if he’s stuck in the sun. Stand underneath Eggman and jump into the underside of his flyer. That’s the only time his flying machine will lower into jumping range. About three repeats of the heat forecast will end this fight.
Flying Battery Zone: Act 1 – Boss
The junk grabber boss is a quick one. Stay away from the grabber when it pulls out junk, bounce into the grabber when it isn’t busy grabbing, and this boss can be destroyed in less than a minute.
Flying Battery Zone: Act 2 – Boss
The spider bot is a lot more challenging. The annoying thing has a bumper for a butt, and shoots electricity when it rises up. To damage it, grab the spinning pole and release to hit the bumper and knock the spider into a wall of spikes.
It can only be damaged by spikes. Wait for it to lower in time with a fresh spinning pole. Don’t get on the spinning pole when it rises up or you’ll fling yourself into spikes / get blasted with electricity.
Press Garden Zone: Act 1 – Boss
The buzzsaw bot slowly follows Sonic around the warehouse. Damage it by hitting the center of the robot’s mass, but you can’t until you break one of the saw arms. When it makes a counting sound, aim to make the bot launch a saw blade into the metal (brown) boxes. These boxes break after two hits, but the metal exterior causes the saw blades to break.
Lead the saw blade arms into the metal crates, then attack the center of the bot while its vulnerable. Just be quick, a new saw blade will spawn to replace the broken one.
Press Garden Zone: Act 2 – Boss
The fencing Eggbot is the closest thing to a Mega Man-style boss fight– he throws exploding ninja stars and bounces around the arena, swinging his sword. His ice saber flash-freezes Sonic, so avoid the robot as he falls.
To damage him, just attack when he’s jumping. There’s no real trick to this fight — stay stocked up on rings incase you get stabbed with the ice sword and avoid the bombs. Keep hitting him and he’ll go down fast.
Stardust Speedway Zone: Act 1 – Boss
[More coming soon!]
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