No Man’s Sky is Basically a Cheaper, Watered Down Star Citizen

nomansskynonameheader

Hello Games’ No Man’s Sky was set out to be something much more than it turned out to be, even though it was one of the most hyped and anticipated games of all time. People had mixed receptions upon launch, with some of them praising the game’s exploration aspect, while others were really disappointed for not experiencing what they expected. The controversy increased when people started digging out old videos of Sean Murray detailing features that are simply not there in the final version of No Man’s Sky.

The game is undoubtedly a space-simulation game, however, it’s just a watered down and cheaper version of Star Citizen. Cloud Imperium Games’ Star Citizen has been in development for years now, just surpassing $ 121 Million in funds a couple of days ago. The studio held a very impressive and well-received Gamescom briefing, showcasing an hour long demo of the game’s Alpha 3.0 version. It showcased a co-op mission, where players had to travel to planet Delamar and start the “Possible Security Job” mission.

StarCitizenGamescom20164

Getting back on topic, in my opinion, Star Citizen is the game that deserves all the hype No Man’s Sky. It has everything any space fan wants, first-person space combat, mining, exploration, and trading, as well as co-op missions and most of all, you get to see actual people, instead of playing No Man’s Sky everyday with the hopes of eventually meeting a person. Some people may argue that Hello Games’ procedurally-generated formula makes their game a bit more fun and impossible to explore fully, but can you tell me which is better, visiting thousands of planets and seeing hundreds of animals that feel like re-skinned versions of the last one you were on or experience a game with a relatively less number of planets but diverse and actually different from each other?

StarCitizenGamescom201634

Even when it comes to your space ship, we were promised customization options, or at least a few, that will make your ship stand out in No Man’s Sky, even though no one will get to see it apparently. However, when the game eventually released, players started to notice from different pictures on the internet that almost everyone has the same ship with minor differences. On the other side, Star Citizen has dozens upon dozens of models to choose from upon launch, with additional models getting released after launch. I know it’s not a lot for a game as big as that, but it’s still better than having the same ship as everybody else.

StarCitizenShipPipeline

Bottom line is, Hello Games’ No Man’s Sky didn’t live up to most people’s expectations and left a lot to be desired in the world of space-simulation games, leaving the playground open for Cloud Imperium Games’ Star Citizen to conquer the genre, even if it’s still a long time away.

The post No Man’s Sky is Basically a Cheaper, Watered Down Star Citizen appeared first on Gameranx.


Gameranx

Mafia III présente ses mentors

Littéralement inarrêtable dans sa communication, 2K se laisse aller à la fantaisie d’une nouvelle publication vidéo pour illustrer le prochain Mafia III. Un trailer nommé Mentor, chargé de présenter les personnages principaux de cet open world. Une dernière vidéo de présentation des personnages – c’est ce qu’ils disent, tout du moins – où l’on peut apprécier d’un peu plus près James Ballard et John Donovan, respectivement père d’adoption et allié de Lincoln. Pour ceux qui n’auraient pas encore vu passer l’information, le titre sortira le 7 octobre prochain sur PC, PlayStation 4 et Xbox One.
Gamekult.com : Dernieres news de jeux vidéo

iPhone 2017 reportedly won’t have a Home button; support for Japan’s tap-to-pay tech

Apple is reportedly making two big changes on its iPhone that will remove its Home button as well as allow its Japanese users to pay for mass-transit rides with a simple swipe of their device.

According to a recent report from Bloomberg, next year’s iPhone is expected to focus more heavily on its display, and as a result, its Home button is being removed.

The publication previously reported this year’s iPhone 7 would not only feature a updated Home button, but would completely do away with its headphone port altogether. With that said, it’s strange to see Apple offer a new Home button to only remove it entirely in an upcoming device. Although on the other hand, these reports don’t necessarily talk about an iPhone within the same family, meaning the next phablet or hand-sized iPhones could be doing away with their Home button.

In addition to making changes to the iPhone’s Home button, Apple is also expected to include technology called FeliCa in its Japanese phones. The technology will allow next year’s iPhone to support the region’s tap-to-pay standard. While NFC technology powers Apple Pay, supporting FeliCa would allow Apple to become more widely accepted in Japan considering there are 1.9 million terminals in the country alone.

Shacknews Recent Articles

Deus Ex Mankind Divided : plongée dans le Dawn Engine

En complément de nos tests de Deus Ex Mankind Divided sur les différentes plates-formes, nous vous proposons un comparatif un peu plus détaillé de chaque version. L’idée n’est pas de démontrer quoi que ce soit quant à la supériorité d’une bécane sur une autre (de toute façon tout le monde sait qu’il s’agit du PC) mais plutôt de plonger dans le Dawn Engine, moteur maison d’Eidos Montréal.
Gamekult.com : Dernieres news de jeux vidéo

Has Everybody Forgotten About Shenmue III?

Shenmue-3-720P-Wallpaper

Announced at 2015’s E3 conference, Neilo and Ys Net’s third instalment in the Shenmue franchise, Shenmue III, got its fair share under the sun after its official reveal, and amidst the new console announcements, No Man’s Sky controversies and much more happening in the industry, everybody has seem to have forgotten about the highest-funded video game in Kickstarter history.

Shenmue III used to be in every headline weeks after the E3 reveal, but things have cooled down drastically in recent months. In case you didn’t know, the original Shenmue’s Game Director Keiji Okayasu joined the production team for Shenmue III. The announcement was made late July, with few major outlets reporting the news, which made me realise how much everything related to the game cooled down since 2015.

However, the game is reportedly still in development, with the studio opening donations through PayPal and the Chinese crowdfunding platform Alipay for those who missed out during the Kickstarter campaign. Shenmue III deserves much more recognition, even if the studio isn’t as active as it used to be during the initial period of crowdfunding and development. These games don’t experience major commercial success, but they have enough cult following to do well on release.

The post Has Everybody Forgotten About Shenmue III? appeared first on Gameranx.


Gameranx

Ashley Johnson is up for playing Ellie in a sequel to The Last of Us

Ashley Johnson played Ellie in The Last of Us, and would love to reprise her role in a sequel, provided one happens.

“I feel like if they were to pursue it again, if they were to have another story for Ellie or Joel or that whole world, I would totally jump on board,” Johnson told GameSpot in an interview centered on Critical Role, an online D&D show featuring video game actors and the occasional celebrity guest.

As much as I loved The Last of Us, I feel torn over the idea of Naughty Dog even considering developing a sequel. On the one hand, they’d get my money, assuming Neil Druckmann directs. On the other hand, Joel and Ellie’s story felt complete. Should a sequel materialize, I’d prefer Naughty Dog close their chapter and follow other characters.

Johnson seems to feel more or less the same way. “But you know there’s also a part of me that thinks, ‘Man, the story could stand alone,’ and sometimes we should just leave it alone. If they were to make another one, though, I would love to be a part of it.”

Rumors in regards to a Last of Us sequel have swirled off and on for years. Sony registered domains for The Last of Us 2 and 3 back in 2013. That doesn’t really prove anything; publishers often pounce on domains to hedge their bets on the off chance they decide to spin off sequels, and to prevent others from squatting.

Another rumor carries more weight. Back in 2015, actor Nolan North, who voiced a character in the original The Last of Us, let slip that Naughty Dog was working on a sequel. His quote contains spoilers that may or may not pan out in the event a sequel comes to fruition, but the spoiler-free segment begins: “For now, last one I know they’re doing a Last of Us 2…”

In the meantime, there’s always the Last of Us movie adaptation to look forward to—assuming it ever gets out of development hell in Hollywood.

Shacknews Recent Articles

[Replay] GK Live Nioh sur la Démo Beta

Comme on aime bien souffrir en votre compagnie, nous sommes repartis à l’assaut de Nioh à l’occasion de sa démo bêta, disponible gratuitement depuis quelques jours, et jusqu’au 6 septembre, sur PlayStation 4. Toute fière d’avoir récupéré “la marque du conquérant” sur la première zone de jeu commune aux démos alpha et bêta, l’équipe se penche cette fois-ci sur les deux niveaux inédits réservés pour cette nouvelle version d’essai. Pour le meilleur comme pour le pire, comme vous pourrez le découvrir au terme de cette petite heure en compagnie de boulapoire et Puyo.
Gamekult.com : Dernieres news de jeux vidéo

Refund Floodgates Open for No Man’s Sky

NoMansSkyRefundHeader

Fresh off the controversy surrounding the naming system (unknown whether it’s a bug or not), No Man’s Sky is having a rocky weekend with another ordeal. This time, it’s the fact that it seems like many major retailers (Sony, Amazon, Steam) are all allowing refunds for the game. This comes after the fact that a portion of the community feels like the game didn’t live up to it’s hype and expectations. Reviews from YouTubers sum up these sentiments pretty sufficiently.

An up and coming Reddit thread on the No Man’s Sky subreddit is the center of community discussions over this. Unfortunately it’s not too entirely descriptive of how the refund process works. According to the comments, it’s a hit and miss procedure that depends on the customer service representative handling that particular request. But if you want some hard proof of refunds, according to Steamspy the amount of owners for the game decreased from 784,990 on the 24th to 768,164 on the 25th.

When it comes to Steam’s Refund Policy:

It doesn’t matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look.

When it comes to Amazon there’s a help system in place, but a direct live chat looks more promising for people interested in refunds. Sony seems to be also responding to refund requests. By contacting Sony chat support, there are reports that they’re making exceptions to their refund rule here.

The other side of this argument seems to bring concern to indie developers. Some are worried that this process will become more commonplace among the player base of their own titles, with fears that the refund system might be exploited in some way. It looks like these matters are a case by case basis, and they should be safe if they don’t over-promise and under deliver in their final product. Now the interpretation of that is the grey area, and the focal point of the discussion surrounding this in the coming weeks.

No Man’s Sky is available now for PS4 and PC. To keep up to date with the game, check out their website, Twitter, and Facebook.

The post Refund Floodgates Open for No Man’s Sky appeared first on Gameranx.


Gameranx

Nos belles retrouvailles avec Tekken

Il faut qu’on vous avoue quelque chose : chez Gamekult, on adoooore Tekken *mains secouées très fort dans les airs*. Bon quand je dis on, je vous enfume un peu : on est deux, Monsieur Cusseau et moi. Parfois, quand tous les copains sont rentrés chez eux, le patron vient me chercher dans l’open space et m’invite dans son bureau. Il me sert un verre de brandy très cher, on partage nos souvenirs de Perfect avec Eddy Gordo, de nos larmes de bonhommes à chaque fois qu’une nouvelle dispute éclate entre Heihachi et Kazuya. Il est drôlement sympa, Monsieur Cusseau.L’autre soir avant la gamescom, il m’a chargé d’une mission d’importance. En son absence, il voulait que j’aille voir Tekken 7…
Gamekult.com : Dernieres news de jeux vidéo

Powerful Pro de retour sur 3DS

Parmi les rares jeux Konami actuellement en développement sur consoles, on pourra prochainement compter sur Powerful Pro Baseball Heroes, une future déclinaison 3DS pour la série de base-ball phare de l’éditeur, qui s’est refait la cerise avec les versions mobiles. Prévue pour cet hiver, le jeu exhorte les futurs acquéreurs à recruter un maximum de crânes d’oeuf pour devenir le meilleur, un concept qui devrait allègrement aller piocher dans le mode Success et ses mécaniques d’évolution qui ont fait le succès de la série depuis près de vingt ans. Pas de quoi soulever l’enthousiasme des joueurs japonais, qui ont été prompts à réclamer “un vrai épisode” et pas une version portable, ou plus simplement une nouvelle itération pour Pro Baseball…
Gamekult.com : Dernieres news de jeux vidéo