GTA V PC : une nouvelle fournée d’images

Histoire de patienter un peu avant la sortie de la mouture PC de Grand Theft Auto V, on aura tout de même droit à une petite dose de visuels.Pour les retardataires qui ne seraient toujours pas dotés de leurs pré-commandes, le 31 mars prochain sera la date limite pour bénéficier des $ 1.5 millions en jeu (500.000 dollars pour le mode histoire, contre un million pour le online). La semaine prochaine devrait également nous permettre de poser les yeux sur un nouveau trailer pour cette version PC. Le rendez-vous est pris. : Dernieres news de jeux vidéo

Dragon Age Inquisition Jaws of Hakkon Review: Watch Out, It Bites

You may have defeated Corypheus, but the Inquisition is far from over. Jaws of Hakkon, the recent DLC expansion for Dragon Age: Inquisition takes you to an all new area of called the Frostback Basin, located in the southern region of Thedas. It’s a mountainous area, marked by thick forests in the valley below. The people of this region are called the Awar, and they’ll be willing to help you if you can impress them. Along with them is a new enemy faction called the Jaws of Hakkon, who want nothing less than war with the rest of the world, and your skull crushed in. Yep, just another day for the Inquisition. But the best victories are often won through pain and blood. Preferably your enemy’s.

You arrive to the Frostback Basin to search out the remains of Ameridan, the last Inquisitor from long ago. In doing so, you uncover a forgotten history, some of which is looking to repeat itself. The Jaws of Hakkon (Hakkonites) want to resurrect a fallen god to wreak havoc and destruction on the world. Your predecessor sought to stop this from happening ages ago, but ended up disappearing. So, you must gather up your forces and hone your skills so that you won’t see a similar fate.

The expansion is meant for late or post campaign characters. Enemies here start at level 20, so you should be prepared for some high level battles. Hakkonite groups are generally large, with multiple mages, archers and sometimes a couple one-shot kill assassins. Among the most challenging are the Great Hammer weilding warriors that can take a ton of punishment. Jaws of Hakkon can be played before or after the main campaign is completed, but you’ll have to deal with the consequences of a post-campaign game. My game ended with the loss of both Vivienne and Solas, leaving Dorian as my only mage character.

Once those details are sorted out, you can start exploring the expansive Frostback Basin. There are ruins to loot, Fade rifts to close, and enemies to slay. The expansion comes with quite a bit of content, including a number relatively short side quests a handful of War Table missions. There’s even a new Rift power that surrounds your Inquisitor with a bubble that protects against projectiles.

As with the main campaign, exploring the breathtaking landscape is my favorite part. The world is covered in gigantic trees, the tops of which you’ll be planting new encampments. The Awar are an interesting tribe people that have a unique connection to the spirit world, and use friendly spirits to train mages and while protecting the community. Fans of Dragon Age lore might take to learning more about the previous Inquisitor, whose story has lost much to history. However, all of it is in preparation for the big boss battle against the Hakkon, the war god that wants to snap his jaws on you.

Without spoiling too much, I have to say that the battle with Hakkon is probably the most infuriating boss fight in the game so far. No other creature seems to come close. Not Corypheus nor any of the dragons that are nesting across the land. Hakkon is the worst, and unlike the final battle featured in the main campaign, there’s not a lot you can do to prepare for it.

It’s not only the fact that Hakkon has extremely powerful melee and ranged abilities. Nor is it how he has damage aura and can freeze characters in place. It’s how the room that you fight in will do damage over time on your character unless you’re standing on very specific spots, all of which Hakkon will eventually render unsafe. Furthermore, Hakkon is immune to both fire and spirit damage, which made my pyro/necromancer build for Dorian practically useless. As if that weren’t enough, he’ll summon powerful reinforcements to come in and wreck your team midway through the fight. Oh yeah, and he teleports, and will go after soft characters like rogues even when he’s taunted by your tank.

Even with the tactical view and carefully maneuvering your characters, this is one seriously rough fight. It’s in an enclosed space without a lot of places to run, not that running would save you anyway. There’s a potion you can take to help reduce the damage caused by the room, but it doesn’t eliminate it completely.

The sad thing is, I was having a fantastic time with the expansion right up until I Hakkon and his lackeys pounded my team into the ground. Facing him with new characters means having to replay the entire final mission, which is all the worse if your next team isn’t powerful enough to defeat Hakkon either.

On the bright side, virtually every other aspect of the add-on is enjoyable. I loved exploring Frostback Basin, meeting new NPCs and setting up tree-top encampments. The Hakkonites are very challenging, and fights are usually pretty intense. Then it all comes to an infuriating conclusion when you have to fight the boss. That’s when you realize that the Jaws of Hakkon really do bite.

This review is based on a PC code provided by the publisher. Dragon Age: Inquisition – Jaws of Hakkon is available digitally for $ 14.99. The game is rated M.

Shacknews Recent Articles

Chattycast 39: The Daddycast

This week, the line-up gets a shake-up! Steve Watts is joined by Daniel Perez, Andrew Zukowsky, and Bryan Carr for their latest round of shenanigans. The four talk about proper egg preparation, the best game controllers, UI ruining lovely screenshots, divisive games, and the Mario game that could last us forever.

Thanks as always to those who provided our topic suggestions this week: the man with the briefcase, Hemtroll, Thresher, and ant_hillbilly. If you want see your name in lights, keep an eye on Chatty to suggest topics! And, special thanks to Chatty user dael for contributing music to the show, and to Bryan “Doctor Games” Carr for production assistance.

Off-Topic: Since all you do is talk about food, how do you take your eggs? 
Segment 1: What is your favorite game console controller of all time? 
Segment 2: Which game that you have played makes for the most visually impressive screenshots?
Segment 3: What games did people either totally hate or totally love, but there didn’t seem to be any midground reaction to?
Segment 4: If you could only play one game for the rest of your life in which Mario was a character, which would it be? 

RSS | iTunes | Download this episode

Shacknews Recent Articles

Weekly Game Release Highlights, March 30-April 5

Play ball! Baseball season is here and that means it’s time for MLB 15: The Show to take the field on PlayStation platforms. It’s a big week for PlayStation, in general, with Axiom Verge and Paperbound also set to release. Meanwhile, Neverwinter hits the Xbox One and Dead or Alive 5: Last Round makes it out onto PC. Check out the full list below!


  • Dead or Alive 5: Last Round (download – $ 40)
  • Paperbound (download)
  • Bloodsports.TV (download – $ 10)
  • Attack of the Labyrinth (download)
  • The Spatials (download)
  • Gravilon (download)
  • Gurumin: A Monstrous Adventure (download)
  • Joe’s Diner (download)
  • Motivational Growth (download)
  • Make it indie! (download)
  • Jaques Roque (download)
  • Wildlife Park (download)
  • Shutter (download)
  • VoidExpanse (download)
  • Finding Teddy 2 (download)
  • Out There: Ω Edition (download)
  • Crazy Steam Bros (download)
  • Reverse Side (download)

PlayStation 4

  • MLB 15: The Show
  • Toukiden Kiwami
  • Axiom Verge (download)
  • Paperbound (download)
  • R.B.I. Baseball 15 (download)
  • Woah Dave! (download)
  • Rack n Ruin (download)

Xbox One

  • Neverwinter

Xbox 360

  • None

PlayStation 3

  • MLB 15: The Show
  • Anna: Extended Edition (download)
  • MX vs ATV Untamed (download – PS2 Classic)
  • Shadow Tower (download – PS1 Classic)
  • Tabletop Cricket (download)

Wii U

  • Angry Video Game Nerd Adventures (download)


  • MLB 15: The Show
  • Toukiden Kiwami
  • Run Sackboy Run (download)
  • Doodle Kingdom (download)

Nintendo 3DS

  • Story of Seasons

Shacknews Recent Articles

[Replay] GK Live Bloodborne

Pour accompagner la sortie de notre test de Bloodborne, nous vous proposions une seconde session de jeu en GK Live, afin de parler un peu plus en profondeur de la nouvelle exclusivité PlayStation 4. Esquives, roulades, skill, tout est au rendez-vous dans cette VOD du GK Live durant un peu moins d’une heure, en compagnie d’ExServ et boulapoire qui se frittent contre quelques monstres. : Dernieres news de jeux vidéo

Bloodborne Guide: How To Summon Co-Op and PvP Hunters

It shouldn’t be a surprise by now to learn Bloodborne is as brutal, and at times even more so, as previous games developed by From Software, such as Demon’s Souls and the Dark Souls series. Just like those games, there’s some form of multiplayer players can use for their advantage in order to help them succeed the terrors awaiting them.

Bloodborne features two different forms of co-operative play as well as a way to make the life of other Hunters absolutely miserable through PvP. Today, we thought we would highlight what you can and can’t do in terms of Bloodborne’s multiplayer so both new and veteran players know what to expect.

Asynchronous Multiplayer

All From Software games have featured some kind of asynchronous multiplayer whether you realized it or not. Bloodborne offers two kinds of asynchronous multiplayer in the form of messages that are left behind by other Hunters, and graves that mark where other players have fallen.

When you interact with a Messenger that holds a message from another Hunter, you’ll be able to read a message chosen from some pre-determined text. Depending on the message, you can be alerted to a possible ambush, a hidden treasure, or a tip on how to take down an upcoming enemy. What the message will be is completely up to other players to decide, and to help decide whether you should listen to this message or completely ignore it, Hunters will be able to rate these messages.

When you come up to a message, you simply tap either the left portion of the DualShock 4’s touchpad to give it a “fine” rating, while the right portion gives the message a “foul” rating. Rating a message fine gives it an appraisal, letting other Hunters know the message should be trusted. A foul rating means there are some that disagree with the message, with a high volume of foul ratings indicating you probably should steer clear of that particular message.

In our experience, we’ve come across more helpful messages than ones that are looking to troll Hunters into jumping off a cliff or lowering their guard so they can get a nice hatchet to the back of their skull.

Graves are an equally important message that shows a specific Hunter’s last moments before he succumed to death. The graves first show up as a blood stain, but then pop up as a grave when you’re standing over it. Choosing to view the grave’s message will present you with a red outline of another hunters movements. You’ll be able to see what exactly caused them to die, which is often due to an enemy overwhelming them or simply falling from a high location. Hunters won’t need to do anything to initiate a grave to be shown to other players as they’ll just pop up once you die. These can be extremely helpful if you’re just making your way through a location for the first time. For example: if you view a grave message and see another Hunter went around a corner, looks to the right, and then dies, then you should be cautious of that corner as there’s probably an ambush coming up.

Co-op Multiplayer

Co-operative multiplayer is more a traditional feature that allows Hunters to help one another through direct interaction. In order to initiate co-op, you’ll need to have both the Beckoning Bell and the Small Resonant Bell, which can be acquired in the Hunter’s Dream once your Insight level reached 1.

If you’d like to request the help of other Hunters within a certain area, all you’ll need to do is ring the Beckoning Bell. Ringing the Beckoning Bell will cost you 1 Insight point, although that point can be re-earned if you happen to defeat a boss before exiting the co-op session. Once you ring the Beckoning Bell, another Hunter needs to ring their Small Resonant Bell in order to become transported into your game. So far, we haven’t had any issues in getting other Hunters to join our games as it took a matter of seconds to get a co-op partner.

One thing we learned the hard way was those who ring the Small Resonant Bell, or those who join other co-op sessions, won’t be able to have the game’s progress save to theirs when disconnected. We were able to defeat a particular boss, which resulted in much celebration, and then when we returned to our game, that very boss wasn’t defeated. Fortunately for us, we earned Blood Echoes and some Insight Points for my trouble.

Another welcomed feature to co-op that we found was the fact there’s no friendly fire. In a game where nearly everything can kill you just by looking at you, it’s good to know my co-op partners can’t inadvertently be yet another threat I need to watch out for.

Unfortunately, Hunters can kill other Hunters in another way…

PvP Multiplayer

Bloodborne allows Hunters to jump into each other’s games and hunt one another. There are a number of stipulations that you’ll need to adhere to in order to even attempt to hunt one another.

First, you need to have earned at least 30 Insight Points. Considering you can earn Insight by coming across bosses, defeating them, and through using the Madman’s Knowledge, among other things, We’re sure this is to make sure those who are taking part in PvP have progressed enough to attempt to take on other Hunters. Unfortunately, this means for several hours into the game, you’ll be unable to fight other Hunters, leaving those who are bloodthirty for the blood of other players to play without quenching that thirst.

The second thing you’ll need is the Sinister Resonant Bell, which can be acquired along with the Beckoning Bell and Small Resonant Bell. Once you have the bell, you’ll be able to invade another Hunter’s game by ringing it, although it still isn’t as easy as that.

Invasions will only happen within an area where a bell-ringer woman appears. This will only happen when a host attempts to initiate a co-op session, or, at times, as a result of events that occur within the game world.

Once you finally connect a PvP opponent, the guest will need to kill the host in order to be rewarded with an Insight Point. If the guest is killed or doesn’t get to the host in time before they beat the stage’s boss, then the guest is returned to their game with no reward.

You’re not alone in thinking the PvP feature in Bloodborne is extremely confusing. When we attempted to initiate a PvP match we have yet to have any success connecting to another person’s game. We have a feeling this may be a result of players not knowing what exactly is needed to inititate PvP games.

Always play Bloodborne online

Even though the PvP feature is a complete mess, Bloodborne’s asynchronous and co-op features are much easier to get into and offer a much more rewarding experience. That’s why we suggest you always play Bloodborne online as being able to receive Messages from other players and ring up a co-op partner at nearly any time really adds to the experience.

And if you want to kill other Hunters, Bloodborne has some AI-controlled Hunters players can come across through their quest. Go kill those and don’t even bother with attempting the game’s PvP sessions.

Shacknews Recent Articles

Le “true” RPG, c’est mieux parce que c’est vieux ?

True, real, vrai, véritable, fidèle : en matière de RPG, c’est aujourd’hui à qui se revendiquera le plus proche des racines du genre, d’une étiquette, qui, de l’avis de tous et surtout des professionnels, se délite et perd de son sens. Traversé par une crise d’identité qui le voit se dissoudre et imprégner le grand tout vidéoludique, le RPG se raccroche aux branches de son arbre d’évolution. Un procédé qui tient peut-être davantage du marketing de la réaction, mais qui commence doucement à réveiller une offre (les jeux) et une demande (les joueurs) que l’industrie du jeu vidéo avait un peu vite enterrées. : Dernieres news de jeux vidéo

Final Fantasy Type-0 HD review: world war zero

It’s been a long wait for Final Fantasy completists that have been looking to get a taste of Final Fantasy Type-0. A long-time Japanese PSP exclusive, Square Enix is only now making this game available stateside. In many ways, Final Fantasy Type-0 HD is a “warts and all” kind of presentation. Hardcore FF fans will find plenty to satisfy the itch, but those less invested may want to leave it behind.

Children of War

Type-0 begins with one of the darkest scenes to emerge from any Final Fantasy game. It’s the product of war and devastation, with a young man letting out a cry of anguish in the street as his Chocobo lay dying at his side. It’s the kind of conflict that players can expect through the story, which takes players to the Dominion of Rubrum. The Dominion is warding off powerful invaders from the Militesi Empire, led (surprisingly, for followers of FF canon) by an evil Marshall Cid. The Dominion’s defenders are the fourteen standout warrior students of the Akademia academy’s Class Zero.

If it sounds like Square Enix might have trouble fleshing out fourteen main characters, that’s because that mostly turns out to be the case. Outside of a few characters like Ace, Machina, and Rem, it’s difficult to make individual members multi-dimensional. The story surrounding them is not any easier to follow and only gets more confusing as it moves forward, especially once the Dominion army begins plotting against one another in rounds of political gamesmanship.

War Games

Type-0 is far more action-focused than most other games bearing the Final Fantasy brand. It trades in traditional turn-based RPG combat for third-person squad-based action. Players control a leader and fight alongside two other AI-controlled members of Class Zero against the Militesi army, which range from human soldiers, to the traditional FF-style monsters, to towering mechs and dragons. In a nice touch, many waves of enemies will have a designated leader. Taking that leader down will automatically cause all other foes to surrender and leave items, further adding to the wartime atmosphere.

Each member of Class Zero specializes in different types of weaponry, from Ace’s Gambit-like deck of cards to Deuce’s combat Flute. They all offer different play styles of ranged combat or up-close melee brawling, though boss battles appear to favor more of the former. All of the playable characters have access to traditional FF magic spells, like Fire and Cure, which adds some welcome extra dimensions to the game’s combat. Variety in battles is definitely a plus, since squads can also attack in unison through formation attacks or summon powerful Eidolons to help chip away at powerful foes.

A Dull Blade

By far, however, Type-0′s biggest weakness is the incredibly sharp difficulty spikes. Obviously, not all enemies are created equal, but the jump in power from one boss to the next sometimes rocked me straight out of my combat boots. All too often, it wouldn’t happen at the start of a mission, either. Type-0 missions can run fairly long, many times surpassing the half-hour mark. After enduring a marathon of enemy waves, it’s frustrating to hit an end boss that’ll take out each member of the squad in one or two hits. These missions are structured as a veritable endurance match, featuring numerous enemy waves, a huge boss battle, and then an even bigger boss that would cut through my squad like butter. Just when I felt nearly finished, I had to start over from scratch.

So what’s the solution to this? Grinding and lots of it! The trouble with this is that each member of Class Zero has to be leveled up individually, making it extremely time-consuming. Beyond that, though, since each of the Class Zero characters have their own style, this often means having to level up a character that’s not necessarily your cup of tea.

There’s one other aspect of Type-0 that falls flat and that’s the RTS-style war portions of the game. There are several instances in which the Dominion army will have to move in and capture enemy territory, requiring Class Zero characters to travel the overworld map and flank the opposition. Coming to the enemy from behind opens the door for the Dominion army to strike and capture territory before Class Zero moves in and invades the town proper. It’s confusing to learn and didn’t get any more fun after I understood it.

The Spoils of War

A lot of this game’s PSP heritage appears to be on display. While the characters appear to look fine for an HD remaster, many of the environments and menus look awkward and even blurry. The gameplay has several moments of frustration, especially with AI not always knowing when to heal you. This would normally be alleviated by grabbing a partner for co-op, but that aspect of the game was stripped away for the HD remaster for reasons that leave me scratching my head.

The story of Type-0 is an interesting one to witness, if only to see a darker Final Fantasy narrative and a more evil side of Cid. But it’s a story that’ll likely only satisfy FF completists and few others.

Shacknews Recent Articles

The Witcher 3: Mod Tools, Handcrafted Dungeons, And More

CD Projekt RED devs have spoken frankly about development of The Witcher 3: Wild Hunt, including mod tools, the free DLC, and the care they took to ensure every cave is actually handcrafted.

There was one interview was with the CEO himself, Marcin Iwinski. He confirmed that they intended to release mod tools sooner than they did for The Witcher 2. He didn’t say it would be ready at launch, but he did assure that devs are working around the clock on it.

Iwinski once again talked about the company’s DRM stance. As he points out, everyone in CPR is a gamer, so they know pirates end up with a better experience. This is why CPR intends to release 16 DLC packs free, so gamers who paid full price feel rewarded about buying legit.

Level designer Miles Tost also took questions from fans, and answered them directly. Mostly, he talked about dungeons.

The dungeons will be big, so big that you could spend an hour exploring every nook and cranny. Miles stated that some of the dungeons will be horror themed, but not all of them are. With many of the dungeons, the torch will be helpful in breaking up some of the mystique of the dungeons, and making it all about the gameplay. While the torch serves as a great alternative to the cat potion, you will not be able to parry using it, although you can still fight.

And now, for the biggest claim the devs have made. Miles says he took great pains to talk to the game’s artists and assure him that the same large sprawling dungeons that will take you an hour to explore are mostly handcrafted. They did not rule out procedural tools completely. However, they took pains to handpaint terrain textures, foliage, and erosion.

Even the basic land shapes were designed by humans first before they used any procedural generation on it. Of course, we have already seen Novigrad itself was mostly handcrafted. Miles claims there is practically no spot that Geralt can step on or touch that wasn’t touched by a dev.

The Witcher 3: Wild Hunt is releasing on May 19, 2015 for the PlayStation 4, Xbox One and PC.